Introduction to Mobile and Pervasive Computing
Pervasive computing has become the
most crucial part of our daily routine life. But we are not aware of it. This
is the vision behind Pervasive technology that has become so invincible that we
forgot everything behind it.
For example if we take an example of
printing a paper then we don’t bother about the working of printer and the
technology used in it. Like how the mechanical part of the printer works, how
sensors are integrated to sense the paper is loaded or the paper try is empty.
Is there any paper jam or the printer door is open.
Same is the vision of pervasive
computing that the technology becomes so easily accessible and readily
integrated into our every days life that we forget the use of technology or we
are using a computer. We even forget that the technology exit.
What is pervasive technology, how we
can develop pervasive environment, how we can integrate pervasive technology
and its components into our daily routine life to get the benefits. So we need
to know that what are the technologies that go behind the scene to bring us to
that stage to use those technologies. What are the tools currently used in
markets, how they tools are developed and how we can contribute keeping in view
the research.
Pervasive
computing was introduced by Mark Weiser at Zerox laboratories. The purpose of
the technology to mix the technology in such a way that it becomes invisible.
Definition of pervasive computing
Pervasive
computing is the defined as omnipresent, presence everywhere. The user will not
aware of fact that he is using something as technology and if he goes out of
the range of the technology he would not be able to use that. Keeping in mind
that example that technology should be omnipresent and must be rendered in such
a way that user will be facilitated and he should not be aware of it as a user.
If he goes out and
the move of that certain technology is not done with the move of the user, the
user will notice that he missed something. So what is the benefit of the
technology? Just within that smart space, or everywhere, what is the need of
the user to use that technology just within the smart space or it will be more
beneficial while on the go.
The concept is
whatever the technology we have developed, it must be available everywhere or
it can be carried by the user if he is going outside. The foremost objective is
to make that technology available everywhere.
A cellphone has a
chip inside it like a computer but layman in unaware of it, but he is using
that technology. Same user may be asked to use the computer but he will refuse
as it is hard to learn. The cellphone is developed in such a way that is being
used by everyone everywhere but computer is not such a device.
This is the age of calm technology,
when technology reduces into the background of our live. Everything should be
working in the background. Cellphone is being used by almost everyone but how
its technical aspect is? nobody knows.
Calm technology basically lays out a
foundation in which the technology is working in the background. There are 3 basic concepts
1.
It
is to be omnipresent, accessible to end user everywhere.
2.
The
technology that goes inside it must be very small that we can integrate into
our daily life like cellphone, microwave, air conditioner, wristwatch,
spectacles glasses, Jawellery
3.
The
technology should be working in the background, it should have least
intervention by the end user.
The idea of high
speed network that covers any kind of geography and is easily installed and
automatically maintained.
The idea is to
made computer so common that everyone start using it, without knowing how it
works.
The minimum
intervention of the user is required to use that technology. Like if we have
smartwatch, we need not to use that manual to learn about the usage of that
device. We just start using it by pushing few buttons.
The mindset behind
that technology is to go beyond post desktop computer which resides on our
table and we have to use that computer, while sitting in front of the desk
only. Mark Weiser named that technology
Ubiquitous Computing or Ubicomp. This idea was originated in 1988.
Ubiquitous takes
that traditional commuting few steps away from it. Ubiquitous computing
suggests that why don’t we develop a technology that is so small, we can carry
it everywhere, that must be powerful and they let the user to do anything for
which they are developed for and they are present everywhere, the services they
use must be present everywhere.
For example the
use of word, excel documents, ppt are available in variety of forms and variety
of places and environment. Office, cloud, internet, web, home, desktop, laptop,
cellphone.
Another example is
cellphone signals, wherever we go we need to get our phone connected, same is
the idea of ubiquitous computing. The devices used should be connected, not
matter where they are.
The origin of that
computing take place in 1988 by Mark Weiser. The idea was to develop small
devices, integrated with our daily life in such a way that they take less user
intervention and they are provided with the services they require, even they
can communicate with each other everywhere in performing our daily tasks.
If we talk about the word ubiquitous
computing and ubicomp, that actually tells us about the idea of the future and
that idea was laid down in 1988. How the technology is enhanced so far and
still upto some exception we are unable to say that technology is prevalent everywhere.
But that idea actually distinguishes someone from rest of the people.
If we talk about ubiquitous
computing then there must be abundance of technology, abundance of services,
computing, network layer and network structure.
The technology should be easy to
use, should be invisible to the end user. That’s why it is also known as
invisible computing.
The task of computing is still
there, but it will be done in the background. The complexity of the system, the
algorithms being used, how data is encrypted and network is being used to
transmit the data file will be hidden from the user.
If we compare a simple digital watch
with smart watch and digital microwave oven with smart microwave oven both of
them are doing the same task from the user’s perspective, so no need of the
user to know about the internal working of sensor integrated or processor
integrated device.
Evolution of Pervasive Computing
ParcTab was the
first device that communicate wirelessly with a ceiling mounted base station
that interact with the main server somewhere else and that device was able to
do everyday task. That was simple cellphone size device which was simple and
works on infrared channel with other computing devices or server. It may be called
as thin client with user interface and the working is done of the server and
the result will be displayed on the screen.
The next device was ParcPad with the
same idea with larger screen. The differences between these two were the size.
Similarly
live boards were created. Provided whiteboard functionality, larger pen based
display and input pen.
Later on the idea of Mark Weiser was
adopted by IBM and created ubiquitous environments where user can perform their
daily tasks will lesser efforts.
Technically speaking the words
ubiquitous computing and pervasive computing defines the same thing. The term
ubiquitous computing was used by Mark Weiser and the term Pervasive Computing
was use by IBM.
The commercialization of that idea
was done by IBM and the credit goes of IBM. Most of the projects in early days
of pervasive computing came from IBM. IBM Zurich and Swissair in 1999 that
enabled the passengers in the airport to check in using web enable WAP cell
phones. All the flight credentials were available on the cell phone like gate
and seat number, flight departure. The cellphone served as boarding pass.
With the evolution of the idea of
ubiquitous computing, the idea of wearable computing also evolved and got
popularity with the passage of time. Now a day the embedded computing and
devices embedded with processor and the end user is not interacting with the
processor. The size of the device, processor and technology is so small that
user is unaware of technology and processor. That was the idea of Mark Weiser
at that time in 1988.
The concept of wearable computing is
same mapped with the idea of Mark Weiser that the things which we use in our
daily routine life like spectacles, Jewellery, Caps or hat, wrist watches,
clothes as well, why don’t we integrate processor just to get and use the
information.
The early prototypes were developed
in MIT and the camera was integrated with spectacles or eyeglasses. The camera
was used to take pictures and to show them to the user.
Another aspect
of that ubiquitous idea was augmented reality
A
technology that superimposes a computer-generated image on a user's view of the
real world, thus providing a composite view.
Augmented
reality is an interactive experience of a real-world environment where the
objects that reside in the real world are enhanced by computer-generated
perceptual information, sometimes across multiple sensory modalities, including
visual, auditory, haptic, somatosensory and olfactory.
The main concept is to combine the
thought process of many people working on the similar type of task and enhance
the process of calibration to get the targeted task done. If someone is aiming
at the target within the vicinity of the area where the target is easily
accessible and the missile is to be launched from distant place and the target
information like exact location, angle, arc, distance can be measured by the
information provided by the person who is present in the same area. Several
devices, sensors, antennas, radio base stations, transceivers will be required.
Another example is that we are
searching for a book in library, while we pick a book from the rack and focus
on its title and author, the eyeglasses will capture that title and author and put
that data on the search engine and provide use information about the books from
the same domain and also other titles of the same author. This will be done
automatically. But in reality it will be done by computer integrated devices
into eyeglasses.
How augmented
reality is created
Augmented reality uses existing
reality and physical objects to trigger computer-generated enhancements over
the top of reality, in real time. Essentially, AR is a technology that lays
computer-generated images over a user's view of the real world. These images
typically take shape as 3D models, videos and information.
Example of Augmented Reality
Augmented Reality Apps are software applications which merge the
digital visual (audio and other types also) content into the user's real-world
environment. Some other popular examples of AR apps include AcrossAir,
Google Sky Map, Layar, Lookator, SpotCrime, PokemonGo etc.
Here are seven of the best examples of augmented reality technology
we've seen to date.
ü IKEA Mobile App
ü Nintendo's Pokémon Go App
ü Google Pixel's Star Wars Stickers
ü Disney Coloring Book
ü L'Oréal Makeup App
ü Weather Channel Studio Effects
ü U.S. Army
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